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The areas are quite varied and feel so well-designed to the point that they could have easily been based on an actual location. You can experience the desolate and sand-consumed Chozo Ruins, the blistering heat of the Magmoor Caverns, and the bitter winter of the Phendrana Drifts. While the initial Space Station section is quite linear, soon you’ll be exploring the lush open plains of Talon IV and the various other biomes of the planet. This was all while holding onto the backtracking and curiosity-triggering experience of the previous Metroid titles. This created an amazingly immersive experience, not only from the presentation which I’ll touch on later, but the game as a whole just felt like this new experience at the time where you could see the cave depths, the true scale of things, and the pure intensity of battle. Metroid Prime fused the camera angle of first-person shooters with the exploration of the then-budding adventure sub-genre which would become “Metroidvania”. What instead happened was that Retro Studios created one of the most memorable gaming experiences of all time. Most people were hailing titles like Half-Life and Timesplitters as the best the genre had to offer and many fans were worried that the Metroid style of gameplay wouldn’t translate to the genre, especially on consoles. At the time of its original release, the world was still in its original Boomer Shooter faze.
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While heavily expected to be a third-person adventure, the world was shocked and naturally apprehensive when it turned out that we would be going behind the eyes of Samus in a first-person shooter style of gameplay. Metroid Prime was the series’ first foray into the 3D world outside of Samus’ appearance in the N64 Super Smash Bros. I mean why mess with a classic, am I right?
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For better or worse, this is the same narrative experience as it was originally released on the Nintendo GameCube and later on the Wii. Metroid Prime Remastered follows the same narrative beats that in the original Metroid Prime, so don’t be expecting any extra story content or lore.
Metroid prime 3 remastered series#
Metroid Prime didn’t quite buck the trend but it started to take the series in a stronger direction when it came to story. It isn’t until you spend a little more time playing that you will notice the differences. While the gameplay is distinct, in terms of story, Super Metroid and a large bulk of Metroid Prime feel like remakes of the original Metroid and this is one of the main reasons. While Metroid does have quite an interesting story behind it and the rivalry between Samus and Ridley has become a thing of legend, the narrative has always been a little behind the scenes when compared to the actual gameplay.
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It’s all completely optional and you’ll still get a fairly rewarding tale.
Metroid prime 3 remastered full#
There are more cutscenes than seen in titles prior to the original release and tankers full of stuff you can scan to learn the grander scale of things but on the flip side, you don’t have to. Now Metroid has never really been a series to bombard you with cinematics and lore and Metroid Prime Remastered is no exception. What ensues is a little dive into the history of Samus, The Space Pirates, The Chozo Race, and of course the eponymous Metroid species. Samus steps foot on the planet and after a brief walk around it becomes quite apparent that it’s no coincidence that the Space Pirates were here. After a short time on the ship acting as a tutorial, you chase Ridley down to the planet Tallon IV. Samus Aran the intergalactic bounty hunter answers a distress call from a spaceship under attack from Space Pirates led by Samus’ nemesis Ridley. Metroid Prime Remastered starts as just about every Metroid in existence does. Then Nintendo just shadow-drop the Metroid Prime Remastered out of nowhere during a Nintendo Direct. Up until recently, this was just hearsay. Following the release of Metroid Dread, there has been rumor upon rumor of a Metroid Prime Collection or Remaster.
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